This post is my day 9 contribution to the 2015 Blaugust Initiative.
On the surface, ArcheAge has many features that should appeal to me. It’s a beautiful Korean import, like my very first MMO, and retains just enough of that flavor to make it feel exotic. There’s truly epic guild vs. guild siege warfare, riveting naval battles, and exciting opportunities for economic domination. And most importantly, it’s localized and operated by a company I trust, with a community team that demonstrates extraordinary commitment to its customers. But just below the surface, a few major factors have kept me away from the game. Continue reading
This post is my day 8 contribution to the 2015 Blaugust Initiative.
ArcheAge has an unmistakable focus on PvP; this conflict is an integral part of many of the game’s activities. Despite this, PvP remains mostly consensual, taking place in contested or hostile areas of the map. But when it’s not consensual and happens in a safe zone, it’s a crime with serious consequences. Continue reading
This post is my day 7 contribution to the 2015 Blaugust Initiative.
In most MMOs, the only true user-generated content you’ll ever see is words in the chat window. We’ve all heard the adage, “A picture is worth a thousands words.” If that’s true, then an offensive picture is probably worth at least a million! ArcheAge boldly takes that risk, and lets you upload images to customize lots of your stuff. Continue reading
This post is my day 6 contribution to the 2015 Blaugust Initiative.
Plenty of games feature a public transport network. While ArcheAge has an incredibly diverse array of personal transportation options (mounts, gliders, ships, farm carts, submarines), it’s the shared public means of getting around that really tickle my fancy. Continue reading
This post is my day 4 contribution to the 2015 Blaugust Initiative.
Let’s face it: questing in MMOs can sometimes be a real chore. For every awesome story quest out there, designers usually give us a few missions to kill ten rats or scoop ten poops. There’s just not enough time to fill these huge worlds with compelling stories around every single corner. Continue reading
This post is my day 3 contribution to the 2015 Blaugust Initiative.
Here’s a feature in ArcheAge I wish every game would shamelessly steal: screenshot mode. It detaches the camera from your character and allows you to control most of its parameters manually, just like you might with a real-world camera. This lets you compose and refine the perfect shot. Continue reading