Five Favorite Features: ArcheAge #2 – Overachieving Quests

This post is my day 4 contribution to the 2015 Blaugust Initiative.

Let’s face it: questing in MMOs can sometimes be a real chore. For every awesome story quest out there, designers usually give us a few missions to kill ten rats or scoop ten poops. There’s just not enough time to fill these huge worlds with compelling stories around every single corner. Continue reading

Has your game gone from serious to silly?

This post is my day 1 contribution to the 2015 Blaugust Initiative.

My first experience with silliness in an otherwise serious game was the cow level in Diablo II. It began as a rumor started by a player of the original Diablo, and snowballed into a novelty feature Blizzard included with the second game. It was a short, self-contained level that had little effect on the rest of the game. I saw it as a reward for loyal fans of the studio and franchise. The secret cow level was a brief respite from usual the hack-and-slash of more ordinary demons in D2’s other dungeons. Continue reading