This post is my day 4 contribution to the 2015 Blaugust Initiative.
Let’s face it: questing in MMOs can sometimes be a real chore. For every awesome story quest out there, designers usually give us a few missions to kill ten rats or scoop ten poops. There’s just not enough time to fill these huge worlds with compelling stories around every single corner.
Even if there were enough designers, dollars, and days to make every quest feel epic, players might be overwhelmed by trying to keep track of so many stories and how they relate to each other. Filling in the world with “to-do list” quests gives us small goals we can achieve in a reasonable time, without having to invest a tremendous amount of thought in the process. I always get a little bit of satisfaction whenever I check off the last chore on the list.
But how should designers balance these quests? How do you control for such wild variables as a player’s enthusiasm or impatience? What’s the ideal number of rats to kill for optimal player satisfaction? ArcheAge addresses these questions by letting players complete as few as 50% or as many as 150% of a quest’s objectives.
For most quests in ArcheAge that entail repeating the same objective many times, you can complete the quest early as soon as you’ve done about half of them. The quest tracker will indicate [Comp. Early] as soon as you can do this. You’ll get less experience and coin as a reward, but you’ll still get any items you were promised. I sometimes turn in quests early if I’m exploring a low-level zone just for the sake of clearing out its quests, or if I get frustrated with a quest’s objectives and just want to move on.
If you’ve done the full number of objectives for a quest and keep going, you’ll notice the quest tracker change to [Extra Prog.]. It won’t tell you how many more times you need to repeat the objective, but it’s generally about 150% of the base amount. As soon as you see [Overachieve] in the tracker, you won’t get credit for any more. Turn in the quest at this stage to receive bonus experience and coin for your effort.
As a free player in ArcheAge, I appreciate the opportunity to get some extra experience and coin from questing. Although leveling up through questing isn’t hard, I lack the larger labor pool of paying patrons to earn as much through professions.
- Five Favorite Features: ArcheAge #1 – Screenshot Mode
- Five Favorite Features: ArcheAge #2 – Overachieving Quests
- Five Favorite Features: ArcheAge #3 – Public Transport
- Five Favorite Features: ArcheAge #4 – Custom Crests
- Five Favorite Features: ArcheAge #5 – Criminal Justice
Which annoying quests in your favorite game would you like to complete early? Or are you an overachiever who always aims for 150%? Turn in your comments below for extra experience. (Sorry, no coin!)